The tragedies that took Max Payne's loved ones years ago are wounds that won't heal. No longer a police, nearly washed up and addicted to pain killers, Max takes a job in São Paulo, Brazil, protecting the family of wealthy real estate mogul Rodrigo Branco to finally escape his troubled past. But as events spin out of his control, Max finds himself alone on the streets of an unfamiliar city, desperately searching for the truth and fighting for a way out.
It maintains the mechanics that made the prior games great while modernizing them to excellent effect. Between the arcade mode and multiplayer, there's enough substantive content to keep you hooked for some time.
Game Informer 9.25/10
The coolest multiplayer mode offered is Gang Wars. This mode pits two teams against each other and incorporates story threads from the campaign to shape the five rounds. How a round ends dictates what the next objective will be, a design that keeps the battles fresh.
Mechanically, the series holds up better than expected. But where Rockstar's influence really shines through is in the character of Max. He's one of the most compelling characters in recent memories and following him on this messed up journey of self-discovery is reason enough to play Max Payne 3.
Edge Magazine 7/10
A surprisingly conservative game from Rockstar. Its absorption of cover mechanics makes Payne feel more familiar than he should, but even then his signature tricks are over a decade old. This is a game about a world-weary killer doing the only thing he knows how to, and for all its spectacular action beats there's something apt about Max's fatigue.
Max Payne 3 has taught me how to love again. I have been playing good shooters which have good story and good gameplay, but M.P. 3 has great gameplay and a great story. The story in the previous Max Payne games has been good, but this really takes it up to the next level. It has mystery and twists and turns. The game dives into Max's life and how he has coped with the mess his life has become. This game is as close to flawless as a game can get. The only flaw I can think off is personal preferences like the single player being stingy with achievements and softlock aiming (this is what I used for single player) not locking or not staying locked.
The multiplayer is also very well done. The basic modes are there like deathmatch and team deathmatch. Rockstar has gangs players can join and receive bonuses and feel like they are playing for a larger team. One big annoyance I had with multiplayer was new guns take forever to unlock. The player can buy a handful of choices as they earn money, however once the player finds what type of gun they like they tend to stay with it. For example if a player likes to be a sniper it takes a long time to unlock a sniper rifle and the player has to settle for putting a scope on a AK-47. A player may like assault rifles and want to try another one but too bad you will have to player for 6 more hours to unlock any new guns at all. Weapon attachments is another gripe I have. In order to unlock attachments the player must level up the gun which is fine, but there is no way to know when the next level is coming as there is no weapon progression bar . Each gun has it's own challenges like 50 headshots or 100 kills with the AK-47, however these give you points and completing each challenge does not reward with a attachment. If enough challenges are completed then the gun is leveled up.
Overall a excellent game well deserving everyone's attention 5/5